﻿// -----------------------------------------------------------------------
// <copyright file="IServiceManager.cs" company="FastNET Services">
//     Copyright (c) 2008-2009. All Rights Reserved.
// </copyright>
// <license>
//     GPLv2
// </license>
// <warranty>
//     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
//     BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
//     NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//     DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//     OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </warranty>
// -----------------------------------------------------------------------
#region Usings

using GateShift.Servers.GameServer.Managers.Connection;
using GateShift.Services.SDK.Services.Hosts;

#endregion

namespace GateShift.Servers.GameServer.Managers.Service
{
    /// <summary>
    /// Standard Interface for Service Managers
    /// </summary>
    internal interface IServiceManager : IManager
    {
        /// <summary>
        /// Gets or sets the ServerHost to pass to the Services
        /// </summary>
        IServerHost ServerHostManager { get; set; }

        /// <summary>
        /// Gets or sets the reference to the connection manager for sending data to the
        /// clients and recieving data from the clients
        /// </summary>
        IConnectionManager ConnectionManager { get; set; }
    }
}